Besmara had put a tailwind at their backs, many among the crew agreed, when Grims told the tale of how they fought across the island and rescued Sandara – no other explanation worked. Ghouls, vine ropers, and a pod of grindylows had been destroyed…treasure was found…and now the Man’s Promise was free of Mr. Plugg and his cronies. Surely the blessing of the goddess was on them.
The ship had already been repaired, and a celebration was held to mark the new beginning for it and the crew. Lacking a great deal of food and/or alcohol, however, it consisted more of dancing, singing, storytelling, and various feats of strength and skill than the normal share of puking. Some of the crew actually agreed that this might be a better way to celebrate – but not too loudly lest they risk being mocked by others.
Taking stock of the ship and its supplies, as well as what was left of the crew, yielded the following:
- The crew consisted of 13 – an unlucky number! – and one prisoner, Arreta Bansion.
- There was enough food and other supplies to last maybe 10 days, or longer if reduced rations were enforced. This takes into account daily fishing.
- Although the crew was small, and running the ship would be a significant challenge, there were enough with the various skills needed to get it somewhere close if the weather held out
- Booty left from the dead crew comes out to about 1400gp worth of coin and items
- Master Scourge had a Potion of Blur and a Potion of Cure Disease, as well as about 200gp worth of various items and coin
- Mr. Plugg had the following: +1 Tidewater Cutlass (see Items tab), +1 Amulet of Natural Armor; +1 Bracers of Armor; Shackles of Compliance (see Items tab); masterwork cat o’ nine tails; 200gp; 100sp
- There are enough weapons – mostly cheap blades and crossbows – to outfit the entire crew, and pieces of light armor for a few, as well
Sandara recommends that the ship continue on its way, to the hidden squibbing facility, as Plugg had intended. She is confident, given the heading they’d been on and bit of information she picked up over the last few days, that she knows where it – “Rickety’s Squibs” – is.
During the celebration a single topic of discussion quickly pushed out all others: who would lead the crew? Who would be captain, the first mate, the bosun? These were important questions for sailors. Tradition, practice, and logic held that there must be one final voice, one set of shoulders to bear the burden of command…who would be the new captain?
You folks need to figure out a few things, probably in the order presented below:
- Who will be captain?
- Who will be First Mate (the XO)?
- Who will be the Bosun’s Mate (essentially the chief NCO, chief overseer of the crew)?
- Where will the ship go?
These questions need to be answered within the first few hours after the mutiny – there’s simply no way a pirate crew is going to be able to function without a clear hierarchy. And sure, there are other questions that you will likely bring up and deal with…but those are the ones that your characters know are either being discussed or thought about…as each member of the crew eyes the others, looking for signs of weakness and opportunity, strength and a plan.
Also, you can see a list of the current crew here.